Procedural Fire in After Effects – NO PLUGINS!

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Detailed raging fire effects in After Effects! TRANSCRIBED PROJECT DETAILS BELOW. For the 4k project file, check out the Texturelabs Patreon page. Thanks for watching!

Help support the Texturelabs project on Patreon and get access to the 4k project file and much more… everybody wins!
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Patreon Supporters can find the project file here:
https://texturelabs.org/tutorials/after-effects-fire/

Fonts used in this tutorial:
https://www.dafont.com/eagle.font
https://www.dafont.com/arb-66-neon-jun-37.font
https://www.dafont.com/untouchables.font
https://www.dafont.com/badaboom-bb.font

Check out the Texturelabs Channel for more content:
https://www.youtube.com/c/texturelabs

Connect:
Insta @texturelabs
https://texturelabs.org/

PROJECT SETUP
1920×1080, 24fps, 6 Seconds

PROJECT MAP
Layers and effects are arranged as they appear in the project. I recommend building the project starting at the bottom and building to the top.

“FIRE” (Main Comp):

IF “SOURCE” LAYER IS A TEXT LAYER
1) “SOURCE DISPLACE” (Black Solid)
Calculations Effect –
Second Layer: “SOURCE” / Effects & Masks,
Second Layer Opacity: 100,
Blending Mode: Copy
Gaussian Blur Effect –
Blurriness: 20
Fractal Noise Effect –
Offset Turbulence: KEYFRAME from 960 540 to 960 0
Levels Effect –
Output White: 127

IF “SOURCE” LAYER IS NOT A TEXT LAYER
1) “SOURCE DISPLACE”: Duplicate of LAYER 6 (your SOURCE) with Displacement Map and Compound Blur Effects
Gaussian Blur Effect –
Blurriness: 20
Fractal Noise Effect –
Offset Turbulence: KEYFRAME from 960 540 to 960 0
Levels Effect –
Output White: 127

2) “COLORIZE” (Adjustment Layer)
Levels Effect –
Gamma: .8
Colorama Effect –
Output Cycle: Fire Preset,
Blend With Original: 30%
Glow Effect –
Glow Radius: 300,
Glow Intensity: 2,
Glow colors: A&B Colors,
Color A: FF6500, Color B: A91200
Unsharp Mask Effect –
Amount: 100

3) “OVERLAY” (Black Solid) Overlay Blending Mode
Gradient Ramp Effect –
Start and End Points adjusted to match subject
Fractal Noise Effect –
Fractal Type: Dynamic,
Invert: On,
Contrast: 150,
Scale: 200,
Offset Turbulence: KEYFRAME from 960 540 to 960 -1250,
Blending Mode: Multiply
Fractal Noise Effect –
Contrast: 50,
Brightness: -48,
Scale: 9,
Offset Turbulence: KEYFRAME from 960 540 to 960 -540,
Evolution: KEYFRAME 0 to 5.00,
Blending Mode: Add
Turbulent Displace Effect –
Size: 30,
Offset Turbulence: KEYFRAME from 960 540 to 960 -50

4) “FRACTAL FLAMES” (Instance of Precomp) Overlay Blending Mode
Displacement Map Effect –
Displacement Map Layer: “SOURCE DISPLACE” / Effects and Masks,
Max Horiz: 100,
Max Vert: 100

5) “INVERSION” (Adjustment Layer) Exclusion Blending Mode
Gaussian Blur Effect –
Blurriness: 50
CC Vector Blur Effect –
Type: Direction Fading,
Amount: 140,
Angle Offset: 180,
Vector Map: “BACKGROUND”
Displacement Map Effect –
Displacement Map Layer: “FRACTAL FLAMES”,
Max Horiz: 15,
Max Vert: 75
Solid Composite Effect –
Color: Black
Fractal Noise Effect –
Contrast: 75,
Brightness: 40,
Offset Turbulence: KEYFRAME from 960 540 to 960 100,
Blending Mode: Color Burn
Turbulent Displace Effect –
Displacement: Twist Smoother,
Amount: 20,
Offset Turbulence: KEYFRAME from 960 540 to 960 -250,
Complexity: 7
Turbulent Displace Effect –
Amount: 20,
Evolution: KEYFRAME from 0 to 2.00
Offset Effect –
Shift Center To: 960 560

6) “SOURCE” (Text layer or any white shape with transparent background)
Displacement Map Effect –
Displacement Map Layer: “FRACTAL FLAMES”,
Max Horiz: 6,
Max Vert: 6
Compound Blur Effect –
Blur Layer: “FRACTAL FLAMES”,
Max Blur: 4

7) “BACKGROUND” (Black Solid)

“FRACTAL FLAMES” (Precomp)

1) “Fractal Flames” (Black Solid)
Fractal Noise Effect –
Fractal Type: Dynamic,
Invert: On,
Sub Scaling: 60,
Sub Offset: KEYFRAME from 960 540 to 960 -570,
Evolution: KEYFRAME from 0 to 3.00